Simulation & Systems Engineering
Development of real-time simulation frameworks, flight models, and image generators for aerospace and defense.
Hello! I’m Gianluca, a software engineer turned technical leader with over twelve years of experience in simulation systems, mission-critical software, and full-stack development. As CTO & Technical Director, I lead the engineering of next-generation simulation platforms for aerospace, defense, and mobility.
My background spans C++, C#, TypeScript, and React architectures, cloud-native solutions (AWS, Kubernetes, EKS), and real-time simulation technologies such as HLA/DDS, CIGI, and Unreal Engine. I enjoy bridging system architecture, applied physics, and modern software design.
Development of real-time simulation frameworks, flight models, and image generators for aerospace and defense.
Designing modular, scalable software ecosystems using microservices, event-driven architectures, and DevOps pipelines.
Coordinating multidisciplinary teams, driving product strategy, and integrating AI, digital twins, and cloud platforms into complex systems.
Leading the software and simulation engineering division, overseeing advanced programs in flight simulation, AI-based image generation, and mission planning.
Directed core software modules for aircraft simulators, including FMS, Instructor Stations, and IG integration, optimizing real-time performance and modularity.
Developed simulation and avionics software in C++ and C#, contributing to multiple certified Level-D flight simulator programs.
I’m always open to collaborations in simulation, aerospace, or advanced software design. Reach out for technical discussions, partnerships, or speaking opportunities.
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