Simulation & Systems Engineering
Real-time simulation frameworks, flight models, and image generators for aerospace and defense.
About me
Hello! I'm Gianluca, a software engineer turned technical leader with over twelve years of experience in simulation systems, mission-critical software, and full-stack development. As CTO & Technical Director, I lead the engineering of next-generation simulation platforms for aerospace, defense, and mobility.
My background spans C++, C#, TypeScript, and React architectures, cloud-native solutions (AWS, Kubernetes, EKS), and real-time simulation technologies such as HLA/DDS, CIGI, and Unreal Engine. I enjoy bridging system architecture, applied physics, and modern software design.
Expertise
Real-time simulation frameworks, flight models, and image generators for aerospace and defense.
Modular, scalable ecosystems using microservices, event-driven architectures, and DevOps pipelines.
Coordinating multidisciplinary teams, driving product strategy, and integrating AI, digital twins, and cloud platforms.
Career
Driving technical strategy and hands-on engineering within the simulation division. Leading multidisciplinary teams in the design and development of next-generation platforms for flight simulation, AI-based image generation, and mission planning — from early concept to production.
Directed core software modules for aircraft simulators, including FMS, Instructor Stations, and IG integration, optimizing real-time performance and modularity.
Developed simulation and avionics software in C++ and C#, contributing to multiple certified Level-D flight simulator programs.
Get in touch
I'm always open to collaborations in simulation, aerospace, or advanced software design. Reach out for technical discussions, partnerships, or speaking opportunities.
Get in touch